This creature appears as a desiccated humanoid shrouded in rotting, tattered funerary clothes. Its hands end in sharpened claws with slightly elongated fingernails.
XP 800 DEFENSE
AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural) OFFENSE
Speed 20 ft. STATISTICS
Str 16, Dex 12, Con —, Int 6, Wis 13, Cha 14 SPECIAL ABILITIES
Death Grip (Ex)Because the coffer corpse grasps the victim’s throat, a creature in its death grip cannot speak or cast spells with verbal components. Deceiving Death (Ex)In any round in which a coffer corpse is struck for 6 or more points of damage (whether the damage bypasses the creature’s damage reduction or not), the creature slumps to the ground, seemingly destroyed. If it has fastened its death grip on a victim, it releases its hold when it falls. A DC 20 Sense Motive check sees through the ruse (necromancers gain a +2 competence bonus on this check). On its next turn, the coffer corpse rises again as if reanimated, triggering its fear ability. Fear (Su)A creature viewing a coffer corpse rise after it uses its deceiving death ability must make a DC 13 Will save or become panicked for 2d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based. |