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Carrionstorm

Bits of feather and flesh buzz around this swarm of rotting ravens like flies, countless lifeless eyes staring out from the chaos.

Carrionstorm CR 1

XP 400
NE Tiny undead (swarm)
Init +4; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 12, touch 12, flat-footed 12 (+2 size)
hp 11 (2d8+2)
Fort +1, Ref +0, Will +5
Defensive Abilities swarm traits; Immune undead traits
Weaknesses vulnerable to channeled energy

OFFENSE

Speed 10 ft., fly 40 ft. (good)
Melee swarm (1d6 plus distraction)
Space 10 ft.; Reach 0 ft.

STATISTICS

Str 1, Dex 11, Con —, Int 2, Wis 14, Cha 13
Base Atk +1; CMB –1; CMD 4 (can't be tripped)
Feats Improved Initiative
Skills Fly +12, Perception +6
SQ pallid bond

SPECIAL ABILITIES

Pallid Bond (Ex)

A carrionstorm never initiates an attack on a creature that openly wears a holy symbol to an evil god or that is itself undead. If attacked first by such a creature, the carrionstorm's swarm attack deals only 1d3 points of damage to that creature rather than the usual 1d6 points.

Vulnerable to Channeled Energy (Ex)

A carrionstorm takes 150% as much damage as normal from channeled positive energy.