This creature appears as a rotting humanoid with bluish-gray skin and blackish, unkempt hair. Its eyes are sunken and gray and its hands end in razor-sharp talons with blackened nails.
XP 2,400 DEFENSE
AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural) OFFENSE
Speed 30 ft., swim 40 ft. STATISTICS
Str 18, Dex 15, Con —, Int 10, Wis 14, Cha 14 SPECIAL ABILITIES
Create Spawn (Su)A humanoid or monstrous humanoid killed by a brykolakas rises as a lacedon in 1d4 days under the control of the brykolakas that created it. Death Throes (Su)When reduced to 0 or less hit points, a brykolakas is destroyed and its body changes into a pool of deadly poison that quickly (1 round) fills a 10-foot cube (if its in the water when destroyed). The poison disperses in the next round. Creatures in the area are exposed to the poison. If a brykolakas is slain on land, its body collapses into a puddle of briny liquid that quickly covers a 10-foot square area. The puddle lasts for 1d2 rounds before dispersing. Creatures touching the puddle are exposed to the poison. Brykolakas poison—Contact; save Fort DC 16; onset 1 minute; frequency 1/round for 2 rounds; effect 1d6 Dex damage; cure 1 save. The save DC is Charisma-based. Disease (Su)A brykolakas’s claw attacks deliver a virulent disease that breaks down the victim’s internal organs (causing internal bleeding and a darkening of the skin). This supernatural disease is called brykolakas fever. The save DC is Charisma-based. Brykolakas fever—Claw; disease, save Fortitude DC 16 negates, onset 1 minute, frequency 1/day, effect 1d4 Con and 1d4 Dex damage, cure 1 save. Change Shape (Su)A brykolakas can remain in an alternate form until it assumes another or until the next sunrise. Water Dependency (Ex)A brykolakas can survive out of the water for 6 hours. After that, its body begins drying out and within 1 hour, the brykolakas crumbles into dust unless it can reach saltwater before the hour passes. |