This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.
XP 1,200 DEFENSE
AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size) OFFENSE
Speed fly 40 ft. (perfect) STATISTICS
Str 14, Dex 12, Con --, Int --, Wis 11, Cha 15 SPECIAL ABILITIES
Burning (Ex)This beheaded is similar to the flaming skull; however, the fire not only surrounds the skull, but can pass on to those it attacks. The fire that consumes the head can be any color the animator chooses, though blue is one of the most common. A burning skull gains the burn (1d6) special ability when using its slam attack, where the Reflex save DC is 10 + 1/2 the burning skull’s racial HD + the burning skull’s Cha modifier. Petrifying Bite (Su)Creatures bitten by a medusa head must make a DC 14 Fortitude save or turn to stone for 1d4 rounds. Targets immune to poison are immune to this effect. The save DC is Charisma-based. |