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Baykok

This howling corpse swoops through the air with hideously elongated legs and a bow made of bone.

Baykok CR 9

XP 6,400
NE Medium undead
Init +10; Senses darkvision 60 ft.; Perception +18

DEFENSE

AC 24, touch 17, flat-footed 17 (+6 Dex, +1 dodge, +7 natural)
hp 97 (15d8+30)
Fort +7, Ref +11, Will +9
Immune undead traits

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +14 (1d6+3)
Ranged +1 composite longbow +20/+15/+10 (1d8+4/19-20/x3 plus 1d6 negative energy and paralysis)
Special Attacks devour soul, dread howl, infused arrows

STATISTICS

Str 17, Dex 22, Con —, Int 11, Wis 10, Cha 15
Base Atk +11; CMB +14; CMD 31
Feats Dodge, Improved Critical (composite longbow), Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run, Weapon Focus (composite longbow)
Skills Fly +28, Intimidate +20, Perception +18, Stealth +24
Languages Common

SPECIAL ABILITIES

Devour Soul (Su)

A baykok can take a standard action to devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a DC 19 Fortitude save. If it fails, the target is instantly slain. If the creature is already dead, it does not make a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect. The save DC is Charisma-based.

Dread Howl (Su)

Once per day, a baykok can unleash a blood-curdling howl. Any living creature within a 30-foot-radius burst becomes paralyzed with fear for 1 round unless it resists with a DC 19 Will save. Any creature that makes this saving throw is instead shaken for 1 round. This is a fear effect. The DC is Charisma-based.

Infused Arrows (Su)

A baykok creates arrows of bone as it fires its bow—it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +1 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy on a hit. Further, the first creature struck in a round by a baykok's arrow must make a DC 19 Fortitude save to avoid being paralyzed for 1d3 rounds. A baykok can fire normal arrows from its bow if it wishes—such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.