Creating a Half-Janni“Half-janni” is an inherited template that can be added to any human (referred to hereafter as the “base creature”). A half-janni uses all the base creature’s statistics and special abilities except as noted here. CR: Same as base creature +2 Alignment: Any Size/Type:The creature’s type changes to outsider (augmented humanoid, human, native). Do not recalculate the base creature’s Hit Dice, base attack bonus, or saves. Size is unchanged. Armor Class: The half-janni’s natural armor improves by +1 (this stacks with any natural armor bonus the base creature has). Defenses/Qualities: Speed: A half-janni gains the ability to fly, with a speed of 20 feet (good maneuverability). Spell-Like Abilities: A half-janni with an Intelligence or Wisdom score of 8 or higher has spell-like abilities, depending on its level, as indicated on the table below. The abilities are cumulative. Caster level equals the creature’s level, and the save DC is Charisma-based.
Abilities: Increase from the base creature as follows: Str +2, Dex +2, Int +2, Wis +4, Cha +4 Skills: Same as Base Creature. |
Pathfinder Companion: Qadira, Gateway to the East. Copyright 2009, Paizo Publishing, LLC; Author: Brian Cortijo. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.