Large tendrils ending in tiny claws unfurl from the central stalk of this plant, which rises like a serpent ready to strike.
XP 25,600 DEFENSE
AC 27, touch 14, flat-footed 22 (+4 Dex, +1 dodge, +13 natural, –1 size) OFFENSE
Speed 10 ft. STATISTICS
Str 26, Dex 19, Con 19, Int 1, Wis 10, Cha 6 SPECIAL ABILITIES
Captivating Cloud (Su)Once per day as a swift action, a viper vine can emit a transparent cloud of pollen in a 60-foot spread that has the power to lull the minds of those that smell it. Once activated, the cloud persists for 5 rounds unless dispersed by moderate or stronger wind. All creatures in the cloud must succeed on a DC 24 Will saving throw each round or become captivated. Once a creature becomes captivated, it takes no actions save to approach the viper vine via the most direct route possible. If this path leads it into a dangerous area, such as through fire or off a cliff, that creature receives a second saving throw to end the effect before moving into peril. A victim that is attacked by the viper vine gets a new saving throw as a free action during each of the vine’s attacks to overcome the effect. This is a mind-affecting effect. The save DC is Constitution-based. Cold Lethargy (Ex)Exposure to any cold effect slows a viper vine (as a slow spell) for 1d4 rounds. |