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Tsaalgrend

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Strange, translucent gas bladders carry this tangle of thorny, purple vines and clumps of mold through the air.

Tsaalgrend CR 2

XP 600
N Small plant
Init +2; Senses darkvision 60 ft., low-light vision; Perception +4

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 19 (3d8+6)
Fort +5, Ref +3, Will +1
Immune plant traits; Resist acid 5, electricity 5
Weaknesses light blindness, vulnerable to fire

OFFENSE

Speed 10 ft., climb 10 ft., fly 40 ft. (poor)
Melee bite +5 (1d4+2 plus grab), 2 tendrils +3 (1d4+1 plus grab)
Special Attacks grab (Medium), spores

STATISTICS

Str 15, Dex 15, Con 15, Int 3, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 15 (17 vs. trip)
Feats Flyby Attack, Multiattack
Skills Climb +10, Fly +5, Perception +4
Languages spore communication

SPECIAL ABILITIES

Spores (Ex)

As a standard action, a tsaalgrend can release a cloud of toxic spores in a 10-foot-radius spread. Each living creature within this area must succeed at a DC 13 Fortitude save or become paralyzed with fear as it vividly hallucinates for 1d4 rounds. A creature that successfully saves against this effect is immune to the same tsaalgrend's spores for 24 hours. This is a mind-affecting fear and paralysis effect. The save DC is Constitution-based.