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Treant, Advanced Lightning

This creature looks like an animated, yet dead, moss-covered tree. Its bark is darkened with age and no leaves appear on its branches.

Advanced Lightning Treant CR 11

XP 12,800
NE Huge plant
Init +5; Senses low-light vision; Perception +20

DEFENSE

AC 24, touch 9, flat-footed 23 (+1 Dex, +15 natural, –2 size)
hp 162 (12d8+108); fast healing 10
Fort +17, Ref +7, Will +9
Defensive Abilities electric healing; DR 10/slashing; Immune electricity, fire, plant traits

OFFENSE

Speed 40 ft.
Melee 2 slams +21 (2d8+14)
Space 15 ft.; Reach 15 ft.
Special Attacks double damage against objects
Spell-Like Abilities (CL 12th; concentration +14)

Constant--greater magic fang (self only)
At will--faerie fire
3/day--call lightning storm (DC 17), lightning bolt (DC 15), protection from energy
1/day--chain lightning (DC 18)

TACTICS

If a lightning treant can’t reach the PCs, it uses its spell-like abilities to attack from afar, making sure to catch other treants in the area of effect if it can to provide healing. Lightning treants fight to the death.

STATISTICS

Str 32, Dex 13, Con 28, Int 15, Wis 21, Cha 15
Base Atk +9; CMB +22; CMD 33
Feats Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Lightning Reflexes, Power Attack
Skills Knowledge (nature) +14, Perception +20, Stealth +8 (+24 in forests), Survival +17
Languages Aklo

SPECIAL ABILITIES

Double Damage Against Objects (Ex)

A lightning treant that makes a full attack against an object or structure deals double damage.

Electric Healing (Ex)

Electricity damage heals a lightning treant 1 point of damage for every 3 points it would otherwise deal. If the amount would cause the lightning treant to exceed its full normal hit points, it gains any excess as temporary hit points—these temporary hit points last for 2 hours.