NG Huge plant Init –1; Senses low-light vision; Perception +12 DEFENSE
AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size)hp 114 (12d8+60) Fort +13, Ref +3, Will +9 Defensive Abilities plant traits; DR 10/slashing Weaknesses vulnerability to fire OFFENSE
Speed 30 ft.Melee 2 slams +17 (2d6+9/19–20) Ranged rock +7 (2d6+13) Space 15 ft.; Reach 15 ft. Special Attacks rock throwing (180 ft.), trample (2d6+13, DC 25) STATISTICS
Str 29, Dex 8, Con 21, Int 12, Wis 16, Cha 13Base Atk +9; CMB +20; CMD 29 Feats Alertness, Improved Critical (slam), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam) Skills Diplomacy +9, Intimidate +9, Knowledge (nature) +9, Perception +12, Sense Motive +9, Stealth –9 (+7 in forests); Racial Modifiers +16 Stealth in forests Languages Common, Sylvan, Treant SQ animate trees, double damage against objects, treespeech SPECIAL ABILITIES
Animate Trees (Sp)A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the treant's animation and rock-throwing abilities), gaining the treant's vulnerability to fire. If the treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state.Double Damage Against Objects (Ex)A treant or animated tree that makes a full attack against an object or structure deals double damage.Treespeech (Ex)A treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful. | 3rd Party Publisher Options (NwP)
When captured by a monster trainer, treants grant the trainer access to new spells. |