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Stranglereed

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This tangled mass of thick reeds extends from a bulbous pod split by a wide, thorn-toothed maw.

Stranglereed CR 9

XP 6,400
N Large plant (aquatic)
Init +9; Senses low-light vision; Perception +10

DEFENSE

AC 23, touch 14, flat-footed 18 (+5 Dex, +9 natural, –1 size)
hp 114 (12d8+60)
Fort +13, Ref +11, Will +5
Defensive Abilities all-around vision; DR 5/slashing; Immune plant traits
Weaknesses vulnerable to fire

OFFENSE

Speed 5 ft., climb 10 ft., swim 20 ft.
Melee 2 tendrils +16 (2d8+7 plus grab), bite +15 (1d8+7)
Space 10 ft.; Reach 10 ft. (5 ft. with bite)
Special Attacks constrict (2d8+7), grab, pull (tendril, 5 ft.), strangle, suffocate

STATISTICS

Str 25, Dex 20, Con 21, Int 1, Wis 12, Cha 6
Base Atk +9; CMB +17 (+21 grapple); CMD 32 (can't be tripped)
Feats Improved Initiative, Lightning Reflexes, Lunge, Skill Focus (Stealth), Stealthy, Weapon Focus (tendrils)
Skills Climb +15, Escape Artist +7, Perception +10, Stealth +15, Swim +15
SQ freeze, water dependency

SPECIAL ABILITIES

Freeze (Ex)

A stranglereed can hold itself so still that it appears to be normal vegetation. A stranglereed that uses this ability can take 20 on its Stealth check to hide in plain sight as a regular patch of reeds.

Grab (Ex)

A stranglereed can grab a foe of up to one size category larger than itself.

Strangle (Ex)

Stranglereeds have an unerring talent for seizing their victims by the throat. A creature grappled by a stranglereed can't speak or cast spells with verbal components.

Suffocate (Ex)

A creature affected by a stranglereed's strangle ability can't breathe and must hold its breath or suffocate.