This wriggling and leafless tree moves on spidery legs. Flickering motes of blood-red lightning dance in the cracks of its bark.
XP 204,800 DEFENSE
AC 34, touch 10, flat-footed 26 (+8 Dex, +24 natural, –8 size) OFFENSE
Speed 50 ft., climb 30 ft. At will—control weather, lightning bolt (DC 20), tree shape (Colossal tree), transport via plants STATISTICS
Str 42, Dex 27, Con 30, Int 9, Wis 22, Cha 25 SPECIAL ABILITIES
Death Throes (Su)
When a sard dies, its remains explode with a blast of lightning into razor-sharp splinters of wood. All creatures within 30 feet of a sard when it explodes in this manner take 12d6 points of electricity damage and 12d6 points of piercing damage. A DC 31 Reflex save halves this damage. The save DC is Constitution-based. Electrical Jolt (Su)
Every time a creature strikes a sard with a metal melee weapon, arcs of electricity deal 1d10 points of damage to the attacker. Planar Acclimation (Ex)
A sard is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype. Poison (Ex)
Thorn—injury; save Fort DC 31; frequency 1/round for 6 rounds; effect 1d2 Dex and 4d6 electricity; cure 2 consecutive saves. Thorns 8 (Ex)A sard’s thorns have a range of 180 feet with no range increment. |