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Saguaroi

This humanoid plant creature has the prickly hide of a cactus, and smaller cactuses seemingly sprout from its flesh.

Saguaroi CR 5

XP 1,600
N Medium plant
Init +8; Senses low-light vision; Perception +10

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
hp 59 (7d8+28); regeneration 5 (fire)
Fort +9, Ref +8, Will +4
Defensive Abilities needle hide; Immune plant traits

OFFENSE

Speed 40 ft.
Melee 2 slams +10 (1d6+5)
Special Attacks needle cone

STATISTICS

Str 20, Dex 18, Con 18, Int 7, Wis 15, Cha 11
Base Atk +5; CMB +10; CMD 24
Feats Alertness, Combat Reflexes, Improved Initiative, Lightning Reflexes
Skills Perception +10, Sense Motive +5, Survival +5
Languages Sylvan
SQ freeze, produce water

SPECIAL ABILITIES

Needle Cone (Ex)

Three times per day, as a standard action a saguaroi can eject a barrage of needles from its body. This effect creates a 15-foot-cone burst of needles that deals 4d6 points of piercing damage to all creatures in the area (Reflex DC 20 for half). The save DC is Constitution-based.

Needle Hide (Ex)

A saguaroi is covered with needles and spines, and its slam attacks deal both bludgeoning and piercing damage. Any creature grappling a saguaroi or attacking it with a natural attack or unarmed strike takes 1d4 points of piercing damage (manufactured weapons with the reach special feature do not endanger the user this way). A creature grappling a saguaroi takes this damage each round of the grapple.

Produce Water (Ex)

As a standard action once per hour, a saguaroi can cut itself (taking 1 point of damage) to produce 1 gallon of water. After producing 4 gallons, it becomes fatigued. After producing 8 gallons, it becomes exhausted and cannot produce more water for 24 hours.