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Plantoid Servitor

These shambling humanoids resemble green-skinned zombies with glowing red eyes, their heads draped with moss.

Plantoid Servitor CR 2

XP 600
N Medium plant
Init +0; Senses low-light vision; Perception +4

DEFENSE

AC 14, touch 10, flat-footed 14 (+4 natural)
hp 22 (3d8+6 plus 3)
Fort +3; Ref +1; Will +1
Immune plant traits

OFFENSE

Speed 40 ft.
Melee 2 slams +4 (1d4+2 plus grab)
Special Attacks grab and bite (melee +4, 1d3+2 plus poison), poison

STATISTICS

Str 14, Dex 11, Con 14, Int 2, Wis 11, Cha 1
Base Atk +2; CMB +4 (+8 grapple); CMD 14
Feats Endurance,DiehardB, Toughness
Skills Perception +4, Stealth +5
Combat Gear special (see description)

SPECIAL ABILITIES

Grab and Bite (Ex)

A plantoid servitor that succeeds on a grapple check can make a bite attack against its opponent as an immediate action. This attack uses the plantoid servitor's full attack bonus and deals 1d3+2 damage.

Poison (Ex)

Transformative Poison: Bite—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect special; cure 1 save.

On the first failed save, the victim is paralyzed for 1d6 rounds. On the second failed saving throw, moss rapidly grows on all skin surfaces. The victim gets a +2 bonus on the third saving throw, but if the third save fails the victim becomes a plantoid servitor under the control of the nearest plantoid. There is a 25% chance that the victim becomes a new plantoid in a hideous transformation that takes 24 hours. If the victim succeeds on his third saving throw, the moss that grew on him withers and dies and falls away within a few minutes.

The save DC is Constitution-based.

Variants