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Thorny vines encircle this tropical tree's thick, spongy trunk, and jungle debris lies strewn about its base.

Nirento CR 4

XP 1,200
N Large plant
Init +6; Senses blindsight 60 ft., low-light vision; Perception +7


AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 42 (5d8+20)
Fort +8, Ref +3, Will +0
DR 5/slashing; Immune plant traits, sonic


Speed 10 ft.
Melee 2 vines +7 (1d6+4 plus grab and trip)
Space 10 ft.; Reach 15 ft.
Special Attacks constrict (1d6+4), hypnotic display


Str 18, Dex 14, Con 19, Int 2, Wis 9, Cha 11
Base Atk +3; CMB +8 (+12 grapple); CMD 20
Feats Combat Reflexes, Improved Initiative, Weapon Focus (vines)
Skills Perception +7


Hypnotic Display (Ex)

Once per day as a standard action, a nirento can sway and dance in such a way that it attracts any who see the tree within a 60-foot radius. Any creatures other than nirentos in the area must succeed at a DC 17 Will save or become entranced by the nirento's graceful movements, thereafter believing the nirento to be a perfectly normal tree. Affected creatures become passive for 1d6 minutes and refuse to attack the nirento during this time. Affected creatures can attempt a new Will save each round that the nirento attacks an ally—if a hypnotized creature is attacked by the nirento, it gains a +4 bonus on its Will save to see through the hypnotic display. This is a mind-affecting compulsion effect. The save DC is Constitution-based.