Covered with mossy growths and creeping vines, this towering creature glides effortlessly across the ground. A hood of damp moss and crusty bark conceals the monster's face.
XP 2,400 DEFENSE
AC 21, touch 12, flat-footed 19 (+2 Dex, +9 natural) OFFENSE
Speed 30 ft., fly 60 ft. (perfect) STATISTICS
Str 18, Dex 15, Con 16, Int 13, Wis 14, Cha 17 SPECIAL ABILITIESEnvelop (Ex)The moss monster can wrap a Medium or smaller creature in its vines as a standard action. The moss monster attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and deals 1d4 points of Wisdom damage if the target fails a DC 17 Fortitude save. Attacks that hit the moss monster while it has a target enveloped deal half their damage to the monster and half to the trapped victim. Poison Cloud (Ex)The moss monster can exude a cloud of poisonous gas in a 20-foot radius up to 3 times per day. Creatures in the area must succeed at a DC 17 Fortitude save or be nauseated for 1d4 rounds and sickened for 1d4 hours afterward. This is a poison effect, and the save DC is Constitution-based. |