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Mi-Go

This unnaturally graceful creature has a bulbous fungoid lump for a head, spiny insectoid wings, and a tangle of spiky, clawed legs.

Mi-Go CR 6

XP 2,400
NE Medium plant
Init +5; Senses blindsight 30 ft., low-light vision; Perception +12

DEFENSE

AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
hp 66 (7d8+35)
Fort +10, Ref +7, Will +4
DR 5/slashing; Immune cold, plant traits; Resist electricity 10, fire 10

OFFENSE

Speed 30 ft., fly 50 ft. (good)
Melee 4 claws +10 (1d4+3 plus grab)
Special Attacks evisceration, grab, sneak attack +2d6

STATISTICS

Str 16, Dex 20, Con 21, Int 25, Wis 14, Cha 15
Base Atk +5; CMB +8 (+12 grapple); CMD 24 (32 vs. trip)
Feats Combat Reflexes, Deceitful, Dodge, Weapon Finesse
Skills Bluff +18, Disable Device +12, Disguise +18, Fly +9, Heal +9, Knowledge (arcana, geography) +14, Perception +12, Spellcraft +14, Stealth +15; Racial Modifiers +4 Bluff, +4 Disguise
Languages Aklo, Common, Mi-Go
SQ deceptive, item creation, no breath, starflight

SPECIAL ABILITIES

Deceptive (Ex)

A mi-go is a master of deception. It gains a +4 racial bonus on Bluff and Disguise checks. Bluff and Disguise are always class skills for a mi-go.

Evisceration (Ex)

A mi-go's claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful grapple check, in addition to any other effects caused by a successful grapple, it deals sneak attack damage to the victim. A creature that takes this damage must succeed at a DC 18 Fortitude save or take 1d4 points of ability damage from the invasive surgery (the type of ability damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.

Item Creation (Ex)

A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources—this effectively doubles the gp cost to create the item.

Starflight (Su)

A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM's discretion)—provided the mi-go knows the way to its destination.