This filthy creature resembles a small, wide-mouthed fat child made from leaves, vines, tree bark, dirt, and pallid tubers.
XP 1,200 DEFENSE
AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size) OFFENSE
Speed 40 ft., burrow 10 ft., climb 40 ft. STATISTICS
Str 15, Dex 18, Con 17, Int 8, Wis 13, Cha 10 SPECIAL ABILITIES
Poison (Ex)
Slam—injury; save Fort DC 15; frequency 1/round for 4 rounds; effect confusion and fatigue; cure no saves but “act normally” result on the confusion behavior table ends the effect. Shriek (Su)
Once per day as a standard action, a mandragora can give voice to an unsettling shriek. All creatures within a 30-foot spread of a shrieking mandragora must make a DC 15 Will save or become nauseated for 1d4 rounds. This is a sonic, mind-affecting ability. The save DC is Constitution-based. Vulnerable to Supernatural Darkness (Ex)
In areas of supernatural darkness (such as those created by deeper darkness, but not by darkness), a mandragora is slowed, as the slow spell. |