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Leshy, Seaweed

This vaguely humanoid plant creature has a body formed of soggy green seaweed and wears crude armor made from seashells.

Seaweed Leshy CR 3

XP 800
N Small plant (aquatic, leshy, shapechanger)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +7


AC 15, touch 12, flat-footed 14 (+1 armor, +1 Dex, +2 natural, +1 size)
hp 30 (4d8+12)
Fort +6, Ref +2, Will +3
Immune electricity, sonic, plant traits


Speed 20 ft., swim 20 ft.
Melee slam +4 (1d6)
Ranged water jet +5 (1 plus blind)
Special Attack sneak attack +1d6
Spell-Like Abilities (CL 8th; concentration +9)

Constantpass without trace
1/dayentangle (in water only, DC 12)


Str 10, Dex 13, Con 14, Int 9, Wis 15, Cha 12
Base Atk +3; CMB +2; CMD 13
Feats Ability Focus (water jet), Toughness
Skills Perception +7, Stealth +9 (+13 in water), Survival +3 (+7 in water), Swim +8; Racial Modifiers +4 Stealth and Survival in water
Languages Druidic, Sylvan; plantspeech (seaweed)
SQ air cyst, amphibious, change shape (Small seaweed; tree shape), verdant burst


Air Cyst (Su)

Seaweed leshys constantly grow small bulbs filled with air. As a move action, they can detach a bulb and give it to another creature. If consumed as a standard action, this air cyst grants water breathing (as the spell) for 10 minutes. Seaweed leshys can have a maximum of four usable air cysts at any one time, and air cysts regrow at a rate of one per 24 hours.

Water Jet (Ex)

A seaweed leshy can expel a high-pressure jet of water from its mouth to a range of 30 feet. It must make a ranged touch attack to strike a target—if it hits, the blast deals 1 point of bludgeoning damage (this damage is not modified by Strength). In addition, the creature hit must make a DC 15 Fortitude save or be blinded by the water for 1 round. The save DC is Dexterity-based.


Seaweed leshys must be grown in seawater. The leshy's maker plants a strand of kelp or other seaweed in the water and treats it daily with bone ash to encourage algal growth. When first created, a seaweed leshy has no armor, but can construct it from available materials given a day and left to its own devices (no Craft check required).

CL 10th; Price 4,500 gp


Requirements Knowledge (nature) 5 ranks, plant growth, summon nature's ally III, water breathing;
Skill Knowledge (nature) DC 16; Cost 2,250 gp