This vaguely humanoid plant creature has a body formed of soggy green seaweed and wears crude armor made from seashells.
XP 800 DEFENSE
AC 15, touch 12, flat-footed 14 (+1 armor, +1 Dex, +2 natural, +1 size) OFFENSE
Speed 20 ft., swim 20 ft.
Constant—pass without trace STATISTICS
Str 10, Dex 13, Con 14, Int 9, Wis 15, Cha 12 SPECIAL ABILITIESAir Cyst (Su)Seaweed leshys constantly grow small bulbs filled with air. As a move action, they can detach a bulb and give it to another creature. If consumed as a standard action, this air cyst grants water breathing (as the spell) for 10 minutes. Seaweed leshys can have a maximum of four usable air cysts at any one time, and air cysts regrow at a rate of one per 24 hours. Water Jet (Ex)A seaweed leshy can expel a high-pressure jet of water from its mouth to a range of 30 feet. It must make a ranged touch attack to strike a target—if it hits, the blast deals 1 point of bludgeoning damage (this damage is not modified by Strength). In addition, the creature hit must make a DC 15 Fortitude save or be blinded by the water for 1 round. The save DC is Dexterity-based. | GROWING A SEAWEED LESHY
Seaweed leshys must be grown in seawater. The leshy's maker plants a strand of kelp or other seaweed in the water and treats it daily with bone ash to encourage algal growth. When first created, a seaweed leshy has no armor, but can construct it from available materials given a day and left to its own devices (no Craft check required). CL 10th; Price 4,500 gp RITUALRequirements Knowledge (nature) 5 ranks, plant growth, summon nature's ally III, water breathing; |