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Leshy, Lotus

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A plant whose body resembles a blooming lotus flower exudes an air of serenity.

Lotus Leshy CR 5

XP 1,600
N Small plant (leshy, shapechanger)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +14
Aura tranquility (20 ft., DC 15, 10 rounds)


AC 20, touch 18, flat-footed 17 (+2 Dex, +1 dodge, +4 Wis, +2 natural, +1 size)
hp 52 (7d8+21)
Fort +8, Ref +4, Will +6
Immune electricity, plant traits, sonic


Speed 30 ft.; lily pad stride
Melee slam +8 (1d4)
Ranged seed spray +8 (1d3 nonlethal/×3 plus dream pollen)
Special Attacks dream pollen, seed spray
Spell-Like Abilities (CL 14th; concentration +16)

Constantlily pad stride, pass without trace


Str 10, Dex 15, Con 16, Int 16, Wis 19, Cha 15
Base Atk +5; CMB +4; CMD 21
Feats Dodge, Improved Initiative, Skill Focus (Knowledge [religion]), Weapon Finesse
Skills Diplomacy +9, Heal +11, Knowledge (religion) +13, Perception +14, Sense Motive +11, Stealth +6 (+10 in aquatic terrain), Survival +0 (+4 in aquatic terrain); Racial Modifiers +4 Stealth in aquatic terrain, +4 Survival in aquatic terrain
Languages Druidic, Sylvan; plantspeech (lotuses)
SQ change shape (small lotus flower; tree shape), verdant burst


Aura of Tranquility (Su)

A lotus leshy exudes a calming aura within a 20-foot radius, which functions as calm emotions (Will DC 15 negates). A creature that succeeds at the save is immune to that leshy's aura for 24 hours. The save DC is Charisma-based.

Dream Pollen (Ex)

A lotus leshy can expel pollen in a 15-foot cone. All creatures within the cone (as well as those who take damage from seed spray) must succeed at a DC 16 Will save or fall asleep for 1d4 rounds. The save DC is Constitution-based.

Seed Spray (Ex)

A lotus leshy can shoot several of its seeds at targets within 30 feet. It can shoot up to 6 seeds as a standard action, dividing the seeds as it chooses among targets in range. Each seed deals 1d3 points of nonlethal damage. The leshy rolls a single attack roll to determine the accuracy of all of the seeds in the spray. The attack has a ×3 critical multiplier, and the leshy makes only one roll to confirm a critical threat.