This little plant person is clad in a winglike leaf cloak and pinecone armor, wielding a twig as a makeshift spear.
XP 200 DEFENSE
AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size) OFFENSE
Speed 20 ft., climb 10 ft., fly 10 ft. (clumsy); glide Constant—pass without trace STATISTICS
Str 6, Dex 13, Con 12, Int 5, Wis 12, Cha 13 SPECIAL ABILITIESGlide (Ex)A leaf leshy cannot use its fly speed to hover. When flying, a leaf leshy must end its movement at least 5 feet lower in elevation than it started. Seedpods (Ex)Leaf leshys sprout explosive acorns, pine cones, or other seedpods, and can hurl these as ranged attacks. A seedpod has a range increment of 10 feet and detonates on contact to deal 1 point of bludgeoning damage (this damage is not modified by Strength). Anyone struck by a seedpod must succeed at a DC 11 Fortitude save or be deafened for 1 round. The save DC is Constitution-based. | Growing a Leaf Leshy
Leaf leshys are usually grown under the shade of fruit or nut trees. To grow a leaf leshy, the maker plants an acorn and pine cone together, then mounds up leaves, sticks, and needles around them. When first born, a leaf leshy has no armor, leafy cape, or weapon, but can construct them from available materials given a day and left to its own devices (no Craft check required). CL 5th; Price 1,000 gp RITUALRequirements Knowledge (nature) 5 ranks, magic stone, plant growth, summon nature's ally I; Skill Knowledge (nature) DC 12; Cost 500 gp |