This little plant man walks on legs like tangled vines and has a pumpkin carved with eyes and a mouth for a head.
XP 400 DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size) OFFENSE
Speed 20 ft. Constant—pass without trace STATISTICS
Str 6, Dex 15, Con 14, Int 6, Wis 11, Cha 15 SPECIAL ABILITIESEnsnare (Ex)The seeds and slam attack of a gourd leshy entangle the target in vines for 2d4 rounds unless the target makes a DC 12 Reflex save. The target can attempt to burst these entangling vines before the duration expires with a DC 12 Strength check as a full-round action. The save and burst DCs are Constitution-based. Keepsake (Su)Gourd leshys can pop off the top of their heads and store a single Fine-sized object such as a dagger or potion inside. While within the leshy's head, the item is warded by nondetection. In addition, after 24 hours, the item within is cleaned and polished, and, if damaged, repaired as if by a mending spell. Both spell effects have a caster level equal to twice the leshy's Hit Dice (CL 2nd for most gourd leshys). Seed (Ex)A gourd leshy can hurl its seeds as a ranged attack. If it hits, this attack deals 1 point of damage (this damage is not modified by Strength) and affects the target with the gourd leshy's ensnare ability. This attack has a 10-foot range increment. With tangles ofleafy vines for limbs and a carved gourd for a head, gourd leshys present a rather comical appearance. Intimately connected with the harvest season, gourd leshys see to the health and sustainable harvest of crops, especially vegetables and grains. | Growing a Gourd Leshy
Gourd leshys grow best in small vegetable patches or in sunny meadows. Carving eyes and a mouth into a growing gourd leshy's "face" is an important part of the growth ritual, for neglecting to do this robs the gourd leshy of its ability to see or speak. The exact nature and appearance of a gourd leshy's features can vary wildly between individuals. CL 6th; Price 1,500 gp RITUALRequirements Knowledge (nature) 5 ranks, entangle, plant growth, summon nature's ally I; Skill Knowledge (nature) DC 13; Cost 750 gp |