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Leshy, Fungus

Mismatched eyes dot this plant creature's thick mushroom cap, while below works an overlarge maw set with pale fungal teeth.

Fungus Leshy CR 2

XP 600
N Small plant (leshy, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 15 (2d8+6)
Fort +6, Ref +2, Will +2
Immune electricity, sonic, plant traits

OFFENSE

Speed 20 ft.
Melee bite +2 (1d6), 2 claws +2 (1d3)
Ranged puffball +4 (1 plus spores)
Special Attacks spores
Spell-Like Abilities (CL 4th; concentration +6)

Constantpass without trace

STATISTICS

Str 10, Dex 15, Con 16, Int 7, Wis 14, Cha 15
Base Atk +1; CMB +0; CMD 12
Feats Blind-Fight
Skills Stealth +10 (+14 in swamps and underground), Survival +3 (+7 in swamps and underground); Racial Modifiers +4 Stealth and Survival in swamps and underground
Languages Druidic, Sylvan; plantspeech (fungi)
SQ change shape (Small fungus; tree shape), verdant burst

SPECIAL ABILITIES

Puffball (Ex)

A fungus leshy can spit a puffball as a standard action. If it hits, this attack deals 1 point of damage (this damage is not modified by Strength) and affects the target struck (but not adjacent targets) with the fungus leshy's spores. The puffball has a range increment of 20 feet.

Spores (Ex)

A fungus leshy is riddled with molds and spores. Anytime a fungus leshy takes damage, a cloud of spores bursts from its body, forcing all adjacent creatures to make a DC 14 Fortitude save or have their vision reduced to 10 feet for 1 minute. Spending a full-round action to wash one's eyes with water ends this effect. The save DC is Constitution-based.

Growing a Fungus Leshy

A fungus leshy is usually grown amid the compost of a treant's groves, in dens of mold deep underground, or in eerie hillocks at the heart of dense swamplands.

CL 8th; Price 2,500 gp

RITUAL

Requirements Knowledge (nature) 5 ranks, obscuring mist, plant growth, summon nature's ally II;
Skill Knowledge (dungeoneering or nature) DC 14; Cost 1,250 gp