A large colony of seaweed about 20 feet or more in diameter covers the nearby area.
XP 4,800 DEFENSE
AC 20, touch 8, flat-footed 20 (+12 natural, -2 size) OFFENSE
Speed 30 ft., swim 50 ft. STATISTICS
Str 26, Dex 10, Con 19, Int 5, Wis 12, Cha 10 SPECIAL ABILITIES
Charm touch (Su)Twice per day, on a successful hit with a frond, a kelp devil can affect the opponent as by charm monster (caster level 12th). The creature can make a DC 18 save DC to resist the effects. The save DC is Constitution-based. Underwater Concealment (Ex)The main body of a kelp devil remains submerged even when attacking. This grants it concealment (20% miss chance) against all attacks. |