A low hum surrounds this huge, gnarled tree. The rotten fruits that hang from its sickly branches look vaguely like human heads, and each fleshy melon drips with a thick rope of ooze.
XP 12,800 DEFENSEAC 25, touch 7, flat-footed 25 (–1 Dex, +18 natural, –2 size) OFFENSESpeed 10 ft.
At will—share memory (with a range of 55 feet, targeting the jinmenju and 1 creature in range, DC 14) STATISTICSStr 27, Dex 8, Con 22, Int 7, Wis 12, Cha 15 SPECIAL ABILITIESEnticing Head-Fruits (Su)Any creature that begins its turn within 5 feet of a jinmenju must succeed at a DC 22 Will save or be magically compelled to immediately grab a head-fruit and eat it. This is a mind-affecting compulsion effect. A creature that successfully saves is immune to that jinmenju's enticing head-fruits for 24 hours. The save DC is Constitution-based. Anyone who takes a bite out of one suffers from the following effect. Head-Fruit Poison: Head-fruit—ingested; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Wisdom damage and confused for 1 round; cure 2 consecutive saves. The save DC is Constitution-based. Intoxicating Stench (Su)Once per day as a swift action, a jinmenju can cause its fruits to emit an unnaturally sweet aroma in a 60-foot spread for 6 rounds. All creatures within the area must succeed at a DC 22 Will save each round or be captivated. A captivated creature takes no actions except to approach the jinmenju via the most direct route possible. If this path leads it into a dangerous area or the jinmenju attacks it, the captivated creature receives a new saving throw. This is a mind-affecting effect. The save DC is Constitution-based. Unsettling Drone (Su)A jinmenju emits a low, persistent hum that unnerves living creatures that hear it. Those within 30 feet of it must succeed at a DC 18 Will save or become shaken until they leave the affected area and for 1d4 rounds thereafter. A creature that successfully saves is immune to that jinmenju's unsettling drone for 24 hours. The save DC is Charisma-based. |