XP 4,800 DEFENSE
AC 24, touch 9, flat-footed 23 (–1 Dex, +13 natural, –2 size) OFFENSE
Speed 10 ft. STATISTICS
Str 29, Dex 12, Con 27, Int 11, Wis 16, Cha 14 SPECIAL ABILITIESHallucinatory Spores (Ex)Once per day as a standard action, a hangman tree can release a cloud of spores in a 50-foot-radius spread. Creatures in the area must make a DC 20 Will save or believe the hangman tree to be a perfectly ordinary tree—or at worst, a treant or some other friendly tree-like creature. An affected creature becomes passive for 2d6 minutes and refuses to attack the hangman tree during this time. An affected creature can attempt a new Will save each round that the tree attacks an ally—if a hallucinating creature is attacked by the tree, it gains a +4 bonus on its Will save to see through the hallucination. This is a mind-affecting compulsion effect. The save DC is Constitution-based. Vines (Ex)A hangman tree’s vines are primary attacks that deal bludgeoning damage. When a hangman tree grapples a foe with its vines, the tree does not gain the grappled condition. A hangman tree that uses swallow whole transfers a pinned creature from a vine to inside its trunk. |