A giant oak tree with few leaves and branches stands nearby.
XP 3,200 DEFENSE
AC 20, touch 7, flat-footed 20 (–1 Dex, +13 natural, –2 size) OFFENSE
Speed 10 ft. STATISTICS
Str 27, Dex 8, Con 20, Int 6, Wis 12, Cha 10 SPECIAL ABILITIES
Constrict (Ex)Because it seizes its victims by the neck, a creature in the hangman tree’s grasp cannot speak or cast spells with verbal components. Hallucinatory Spores (Ex)As a standard action, a hangman tree can release a cloud of spores in a 50-foot radius spread. Creatures in the area must succeed on a DC 19 Will save or be affected as if by a charm monster spell for 2d6 minutes. Affected creatures believe the tree to be of some ordinary sort (or to be a treant or other such friendly tree creature). An affected creature becomes passive and refuses to attack the hangman tree during this time. This is a mind-affecting compulsion effect. The save DC is Constitution-based. An affected creature can attempt a new Will save (DC 19, +1 per previous save) each round. A creature that makes its save cannot be affected by the hallucinatory spores of that hangman’s tree for 24 hours. Paralyzed by Cold (Ex)Cold-based effects paralyze a hangman tree as if by a hold person spell. Slowed by Darkness (Ex)Spells that generate darkness (such as darkness or deeper darkness) slow the hangman’s tree (as the slow spell) for 1 round per caster level. Vines (Ex)The vines of a hangman tree have 10 hit points and can be attacked by making a successful sunder attempt. Attacking a hangman tree’s vine does not provoke an attack of opportunity. If the vine is currently grappling a target, the hangman tree takes a –4 penalty on its opposed attack roll to resist the sunder attempt. Severing a vine deals no damage to a hangman tree. |