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This creature resembles a treant but instead of the kindly, gentle face of the tree-folk its face is twisted into a grim scowl. Its deep-set eyes and jagged mouth give it an almost skull-like grimace and its four twisted arms are tipped in sharp woody claws. Its leaves are deep green, almost black, and have ghostly white markings on them. Behind it, the skeletal remains of unfortunate animals shamble through the undergrowth.

Gnarlwood CR 11

XP 12,800
NE Huge plant
Init +4; Senses low-light vision; Perception +17
Aura unhallowed aura (20 ft.)


AC 24, touch 8, flat-footed 24 (+16 natural, -2 size)
hp 147 (14d8+84)
Fort +15; Ref +6; Will +6
DR 10/slashing and good; Immune plant traits; SR 22
Weaknesses vulnerability to fire


Speed 30 ft.
Melee 4 claws +18 (2d6+9)
Space 15 ft.; Reach 15 ft.
Special Attacks rend (2 claws, 4d6+13)
Spell-like Abilities (CL 14th):

3/dayanimate dead, blight (DC 18), crushing despair (DC 17), desecrate, death knell (DC 15), detect evil, detect good, protection from good, unhallow
1/daydispel good (DC 18), slay living (DC 18), unholy blight (DC 17)
1/weekblasphemy (DC 20)


Str 29, Dex 10, Con 23, Int 6, Wis 14, Cha 16
Base Atk +10; CMB +21; CMD 31
Feats Alertness, Cleave, Improved Initiative, Lightning Reflexes, Power Attack, Skill Focus (Perception), Weapon Focus (claw)
Skills Perception +17, Stealth +2 (+18 in forests); Racial Modifiers +16 Stealth in forests
Languages Abyssal, Sylvan


Spell-Like Abilities (Sp)

With its animate dead spell-like ability a gnarlwood can animate any corpse within 60 feet. Because of their arboreal habitat, most gnarlwoods are accompanied by animal zombies and skeletons.

Unhallowed Aura (Su)

A gnarlwood emanates an unhallow spell in a 20-foot radius centered on itself. Thus, a gnarlwood is constantly protected as by a magic circle from good, and the DC to resist positive channeled energy within 20 feet of it is reduced by 4 (at the same time the DC to resist negative channeled energy within 20 feet of a gnarlwood gain a +4 bonus). This aura can be dispelled or negated, but the gnarlwood can restart it again as a free action on its next turn.

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