Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Plants‎ > ‎

Gallows Tree Zombie

This creature is a humanoid with deathly gray-green skin dressed in tattered and torn clothes. Small plants, weeds, and fungi grow on the creature’s body. A long, sinewy, greenish-brown noose connects the creature to the massive tree behind it.

Gallows Tree Zombie CR 4

XP 1,200
N Medium plant
Init +6; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +9


AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 33 (6d8+6); fast healing 5
Fort +6; Ref +4; Will +2
Immune plant traits


Speed 30 ft.
Melee 2 slams +8 (1d6+4)
Special Attacks spore cloud


Str 19, Dex 15, Con 13, Int 4, Wis 10, Cha 1
Base Atk +ZZ; CMB +ZZ; CMD XX (ZZ vs. specific attack)
Feats Improved Initiative, Power Attack, Skill Focus (Perception)
Skills Perception +9, Stealth +8
Languages Common (cannot speak); empathy with gallows tree
SQ tether-vine


Spore Cloud (Ex)

As a free action, once every 1d4 rounds (but no more than three times per day), a gallows tree zombie can breathe a cloud of poisonous, greenish spores in a 5–foot cube directly in front of it. A creature caught in the cloud must succeed on a DC 14 Fortitude save or be slowed (as the slow spell) for 6 rounds. One minute later, the creature must make another Fortitude save (same DC) or take 1d3 points of Strength damage. The save DC is Constitution-based.

Tether-Vine (Ex)

A gallows tree zombie is connected to the gallows tree that created it by a long, sinewy vine. This vine can be lengthened to allow the zombie to move up to 100 feet away from the tree. The vine is AC 19 (touch 12) and has 10 hit points. Harming the vine deals no damage to the gallows tree zombie or the gallows tree, but if severed, does prevent the zombie from using its fast healing ability.

Tremorsense (Ex)

Gallows tree zombies can automatically sense the location of anything within 60 feet that is in contact with the same vegetation the zombie is touching.

Tome of Horrors Complete
Support Open Gaming