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Fungus, Phantom (3pp)

This creature’s round, plant-like body has four stubby legs akin to mushroom stems and a mass of tentacles spill from where there should be a head.

Phantom Fungus CR 4

XP 800
N Medium plant
Init +4; Senses low-light vision; Perception +8


AC 14, touch 10, flat-footed 14 (+4 natural)
hp 30 (4d8+12)
Fort +7, Ref +1, Will +1
Defensive Abilities greater invisibility; Immune plant immunities


Speed 20 ft.
Melee bite +5 (1d6+3)


Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9
Base Atk +3; CMB +5; CMD 15 (19 vs. trip)
Feats Improved Initiative, Skill Focus (Perception)
Skills Perception +8, Sense Motive +2, Stealth +9; Racial Modifier +4 to Stealth
Languages none


Greater Invisibility (Su)

The phantom fungus is always invisible, even when attacking. This ability works like greater invisibility (CL 12th) and lasts as long as the phantom fungus is alive. Invisibility purge does not dispel this effect. A phantom fungus becomes visible one minute after death.


Characters with ranks in Knowledge (nature) can learn more about a Phantom Fungus. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (nature)

DC Result
8 The phantom fungus is an invisible, mobile plant with animal intelligence.
13 The phantom fungus is a corporeal creature, even though its name suggests otherwise.
18 A phantom fungus remains invisible even while attacking. Very few spells can counter this ability.
23 When confronted with more than one foe, a phantom fungus attempts to remain in the open so it can’t be cornered.