The fungal creature presented here is built using a nymph as the base creature.
XP 4,800
CG Medium plant (augmented fey)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +14
Aura blinding beauty (30 ft., DC 21)
DEFENSE
AC 23, touch 21, flat-footed 19 (+7 deflection, +4 Dex, +2 natural)
hp 84 (8d8+48)
Fort +15, Ref +17, Will +16
Defensive Abilities poisonous blood (DC 20); DR 10/cold iron; Immune disease, plant traits
OFFENSE
Speed 20 ft., swim 10 ft.
Melee slam +8 (1d4+3)
Special Attacks create spawn, poison spore cloud (DC 20), stunning glance (DC 21)
Spell-Like Abilities (CL 8th; concentration +15)
1/day—dimension door
Druid Spells Prepared (CL 7th; concentration +10)
4th—command plants (DC 17)
3rd—call lightning (DC 16), speak with plants, spike growth (DC 16)
2nd—chill metal (DC 15), flame blade, resist energy, summon swarm
1st—entangle (DC 14), faerie fire, obscuring mist, pass without trace, produce flame
0—detect magic, guidance, resistance, virtue
STATISTICS
Str 14, Dex 19, Con 22, Int 16, Wis 17, Cha 25
Base Atk +4; CMB +8; CMD 27
Feats Agile Maneuvers, Combat Casting, Self-Sufficient, Weapon Finesse
Skills Craft (alchemy) +14, Diplomacy +18, Escape Artist +15, Heal +13, Knowledge (dungeoneering) +11, Knowledge (nature) +14, Perception +14, Sense Motive +14, Stealth +15, Survival +5, Swim +10
Languages Common, Sylvan, Undercommon
SQ fungal metabolism, inspiration, rejuvenation, unearthly grace, wild empathy +21