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Forester's Bane

This creature resembles a huge, dark green shrub.

Forester's Bane CR 5

XP 1,600
N Large plant
Init +0; Senses blindsight (30 ft.), low-light vision; Perception +1

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, -1 size)
hp 52 (5d8+30)
Fort +10; Ref +1; Will +2
Immune plant traits

OFFENSE

Speed 0 ft. (immobile)
Melee 4 leaves +5 touch (grab), 6 stalks +5 (1d4+3)
Space 10 ft.; Reach 10 ft.
Special Attacks snap and saw

STATISTICS

Str 17, Dex 10, Con 22, Int -, Wis 13, Cha 9
Base Atk +3; CMB +7 (+11 grapple); CMD 17

SPECIAL ABILITIES

Snap and Saw (Ex)

A forester’s bane can saw at an opponent, dealing slashing damage, when it makes a successful grapple check. This attack deals 1d4+3 points of slashing damage per stalk. It cannot attack a pinned opponent with any stalk that has already attacked another opponent that round. A forester’s bane can only attempt to grapple opponents 1 or more sizes smaller than itself. Because of its four leaves, it can grapple up to four different opponents at one time with a single grapple check. It can also attack a single opponent with more than one leaf, gaining a +2 bonus on its grapple check with each extra leaf (+13 grapple with two leaves, +15 grapple with three leaves, and +17 grapple with all four leaves).

Both leaves and stalks each have 10 hit points and can be attacked by making a successful sunder attempt. Attacking a forester’s bane’s leaf or stalk does not provoke an attack of opportunity. If the leaf is currently grappling a target, the forester’s bane takes a -4 penalty on its opposed roll to resist the sunder attempt. Severing a leaf or stalk deals no damage to a forester’s bane. Attacks that hit a leaf deal half their damage to the monster and half to the trapped victim.

Destroyed leaves and stalks grow back in 2d4 weeks if the forester’s bane is not killed.