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Corpse Lotus

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Planted in soil fertilized with corpses, this giant, blood-red flower is surrounded by prickly vines.

Corpse Lotus CR 13

XP 25,600
N Huge plant
Init +4; Senses darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +21
Aura preserving mists (30 ft.)


AC 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, –2 size)
hp 178 (17d8+102)
Fort +16, Ref +11, Will +6
Defensive Abilities all-around vision; DR 10/slashing;
Immune plant traits; Resist acid 10, electricity 10


Speed 10 ft.
Melee 4 vines +22 (1d8+12 plus grab)
Space 15 ft.; Reach 25 ft.
Special Attacks constrict (1d8+12), swallow whole (4d6 acid damage, AC 17, 17 hp)


Str 34, Dex 19, Con 23, Int 2, Wis 13, Cha 14
Base Atk +12; CMB +26 (+28 bull rush); CMD 40 (42 vs. bull rush, can't be tripped)
Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Lightning Reflexes, Power Attack, Weapon Focus (vine)
Skills Perception +21
SQ camouflage, digest corpse, preserving mists


Camouflage (Ex)

A corpse lotus can blend in exceptionally well with vegetated areas when not taking any actions. In such an area, a creature must make a successful DC 30 Perception check to recognize a corpse lotus for what it is before the corpse lotus attacks the first time.

Digest Corpse (Su)

A corpse lotus can consume a corpse to quickly heal damage it has taken. As a standard action, a corpse lotus can swallow any corpse within reach that still has flesh attached to grant itself fast healing 10 for 1 minute. Any living creature killed by a corpse lotus's swallow whole ability automatically triggers this ability. A corpse lotus must wait until 1 minute after its fast healing has ended before it can use this ability again.

Preserving Mists (Su)

Corpse lotuses emanate a fine mist that spreads across the ground to a range of 30 feet. Any corpse within this area is affected as if by gentle repose (CL 1st).

Vines (Ex)

A corpse lotus's vines are primary natural attacks with the grab ability. A corpse lotus doesn't gain the grappled condition when grappling enemies with its vines and can maintain grapples with any number of its vines with the same standard action.