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Cavelight Moss

A patch of tangled, lacey moss clings to the ceiling above, slowly pulsing with an eerie glow. Among the soft, feathery mass, stems gently writhe, periodically dusting the ground below with a twinkling of phosphorescent spores.

Cavelight Moss CR 6

XP 2,400
N Large plant
Init +0; Senses low-light vision, tremorsense 30 ft.; Perception +11


AC 18, touch 9, flat-footed 18 (+9 natural, -1 size)
hp 76 (9d8+36)
Fort +13, Ref +5, Will +6
DR 5/slashing; Immune plant traits; Resist acid 10, cold 10, fire 10


Speed 5 ft., climb 5 ft.
Melee 2 tendrils +12 (1d6+7 plus 1d6 Str drain)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d4+7), grab, 1d6 Str drain


Str 25, Dex 10, Con 18, Int 1, Wis 13, Cha 5
Base Atk +6; CMB +13; CMD 23
Feats Ability Focus (Strength drain), Alertness, Power Attack
Skills Perception +11; Racial Modifiers +12 Stealth (when near darkglow moss or other luminescent plants)


Luminescence (Ex)

The chemicals within cavelight moss cause the entire creature to glow and shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle.

Strength Drain (Su)

Living creatures hit by a cavelight moss's tendril attack or caught up in its grapple must succeed on a DC 20 Fort saving throw (Con-based) or take 1d6 Strength drain. A creature that makes its Fort save is immune to that particular cavelight moss's Strength drain ability for 24 hours. On each successful attack, a cavelight moss gains 5 temporary hp.