This large creature resembles an inverted umbrella with several stems of dark green or brown hanging beneath it. The inside of its cone-shaped top is inky black.
XP 1,200 DEFENSE
AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural) OFFENSE
Speed 20 ft. TACTICSThe basidirond attacks by striking with its cone-shaped cap or by firing a line of spores at an opponent. STATISTICS
Str 18, Dex 13, Con 16, Int —, Wis 11, Cha 1 SPECIAL ABILITIESCold Vulnerability (Ex)A basidirond takes no damage from a cold, but is slowed (as the spell) for 1 round per two caster levels. During this time, a basidirond cannot use its spores or hallucination cloud special attacks. Hallucination Cloud (Ex)As a standard action, a basidirond can release a cloud of invisible spores in a 20-foot radius centered on its form. Creatures within the area must succeed on a DC 15 Fortitude save or be confused for as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. The save DC is Constitution-based. Variant OptionRather than confusing an opponent, you can randomly determine hallucinations for each creature affected. The duration remains the same. Table: Basidirond Hallucination Cloud
Spores (Ex)A basidirond’s slam attack transfers poisonous spores to its opponent. A creature struck must succeed on a DC 15 Fortitude save or these spores take root in his flesh and deal the listed amount of Constitution damage. The save DC is Constitution-based. A remove disease spell cast on an affected character halts the Constitution damage. Basidirond Spores: Disease—contact; save Fort DC 15; frequency 1/round for 5 rounds; effect 1d4 Con damage; secondary effect 1 Con damage; cure 1 save. |