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Assassin Vine

This gnarled vine, as thick as a man's arm and bearing hand-shaped leaves, convulses across the ground in an unnatural slither.
Assassin Vine CR 3

XP 800
N Large plant
Init
+0; Senses blindsight 30 ft., low-light vision; Perception +1

 DEFENSE

AC 15, touch 9, flat-footed 15 (+6 natural, –1 size)
hp
30 (4d8+12)
Fort
+7, Ref +1, Will +2
Immune
electricity, plant traits; Resist cold 10 and fire 10

 OFFENSE

Speed 5 ft.
Melee
slam +7 (1d8+7 plus grab)
Space
10 ft.; Reach 10 ft.
Special Attacks
constrict (1d8+7), entangle

 STATISTICS

Str 20, Dex 10, Con 16, Int —, Wis 13, Cha 9
Base Atk
+3; CMB +9 (+13 grapple); CMD 19 (can't be tripped)
SQ
camouflage

 SPECIAL ABILITIES

Camouflage (Ex)

Since an assassin vine looks like a normal plant when at rest, a DC 20 Perception check is required to notice it before it attacks for the first time. Anyone with ranks in Survival or Knowledge (nature) can use either of those skills instead of Perception to notice the plant.

Entangle (Su)

An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability is otherwise similar to entangle (CL 4th, DC 13). The save DC is Wisdom-based.

Lore

Characters with ranks in Knowledge (nature) can learn more about assassin vines.
If encountering the subterranean version of this creature, characters can also use Knowledge (dungeoneering) to determine what they know about assassin vines. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Nature)

DC Result
13 This creature is an assassin vine, a semimobile plant that collects its own grisly fertilizer.

This result reveals all plant traits.

18 Though unable to move at any great speed, these plants have a large reach and are dangerous enemies. As well as being capable of dealing nasty blows with the trunk of their vine, the construction of these vines allow them to grab and strangle their victims with ease.
23 Perhaps the most dangerous aspect of the assassin vine is its ability to animate all nearby plants. These plants entangle and trap victims within their range, allowing the assassin vine the luxury of finishing off one foe before having to deal with others. These creatures are also very resilient to extremes of temperature.
28 Though lacking visual organs, assassin vines can detect nearby foes by sound, scent and vibration. As they look like normal plants when at rest, they can be difficult to spot before they attack. Subterranean versions of these creatures are known to exist, looking much like mineral deposits to the untrained eye.

Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara