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This short, genie-like creature floats in midair, barely a foot tall but possessing no legs with which to determine its true height. Wisps of elemental light trail from its eyes, and it bows, ready to serve.

Zhyen CR 1/2

XP 200
N Tiny outsider (air, earth, fire, or water)
Init +0; Senses darkvision 60 ft.; Perception +6


AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 5 (1d10)
Fort +0, Ref +4, Will +4;
Resist acid 5, cold 5, electricity 5, and fire 5


Speed 10 ft., fly 30 ft. (perfect), swim 30 ft. (if a water zhyen)
Melee +1 melee touch (1d4 acid, cold, electricity, or fire damage)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 2nd; concentration +3)

At will--mage hand, mending
1/day--endure elements, touch of fatigue


Before Combat Zhyen do not enter combat willingly unless summoned.

During Combat A zhyen prefers to avoid attacks with the total defense action, but if cornered it attacks until it can flee.

Morale Unused to combat, and generally unprepared for it, a zhyen attempts to flee when reduced to half of its hit points or less.


Str 6, Dex 14, Con 10, Int 9, Wis 14, Cha 12
Base Atk +1; CMB +1; CMD 9
Feats Run
Skills Fly +14, Knowledge (arcana) +3, Knowledge (the planes) +3, Perception +6, Spellcraft +3, Stealth +14, Swim -2 (+6 if a water zhyen)
Languages Common and Aquan, Auran, Ignan, or Terran

Editor's Note

The stats of this monster as presented in the source material had many problems, thus it was adjusted to appear more in line with monster guidelines. The monster presented here has been modified in the following ways:

  • hp changed from 9 (2d8) to 5 (1d10)
  • CMB changed from -3 to +1 (tiny and smaller use Dex for CMB)
  • Fly skill changed from +6 to +14 (0ranks+2dex+8maneuv+4size)
  • Knowledge (arcana) and Spellcraft added as theme-specific class skills
  • Swim skill modified to account for water zhyen
  • Languages modified to match zhyen's elemental nature