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This ferocious ursine brute has blade-like metallic teeth and appears to be covered in overlapping iron plates.

Zentragt CR 4

XP 1,200
CN Large outsider (chaotic, extraplanar)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +9


AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 39 (6d10+6)
Fort +6, Ref +3, Will +5
DR 5/lawful; Immune fear; Resist cold 5, electricity 5, fire 5; SR 15


Speed 30 ft.
Melee bite +8 (1d6+3), 2 claws +9 (1d6+3 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks adamantine attacks
Spell-Like Abilities (CL 6th; concentration +6)

3/daybear's endurance, cure light wounds, true strike


Str 17, Dex 12, Con 13, Int 8, Wis 11, Cha 10
Base Atk +6; CMB +10 (+14 grapple, +12 sunder); CMD 21 (23 vs. sunder, 25 vs. trip)
Feats Improved Initiative, Improved Sunder B, Power Attack, Weapon Focus (claws)
Skills Climb +12, Intimidate +9, Knowledge (planes) +5, Knowledge (religion) +5, Perception +9, Swim +16; Racial Modifiers +4 Swim
Languages Abyssal, Celestial; speak with animals (bears only)
SQ eat metal


Adamantine Attacks (Ex)

A zentragt's bite and claw attacks count as adamantine, chaotic, and magic for the purposes of overcoming damage reduction and bypassing hardness.

Eat Metal (Su)

A zentragt can eat metal to heal itself.

For every 5 pounds of iron or steel it consumes, it heals 5 hit points. Adamantine, cold iron, mithral, or metals with an enhancement bonus of +1 or higher heal it double this amount. It takes a zentragt 1 minute to eat 5 pounds of metal.