This squat beast is as wide as it is tall. Strangely symmetrical, it has three arms, three legs, three eyes, and one huge mouth.
N Medium outsider (earth, extraplanar) Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft.; Perception +14 DEFENSE
AC 21, touch 10, flat-footed 21 (+11 natural)hp 66 (7d10+28) Fort +8, Ref +2, Will +5 DR 5/bludgeoning; Immune cold, fire, flanking; Resist electricity 10 OFFENSE
Speed 20 ft., burrow 20 ft.; earth glideMelee bite +10 (4d6+3), 3 claws +10 (1d4+3) STATISTICS
Str 17, Dex 10, Con 17, Int 10, Wis 11, Cha 10Base Atk +7; CMB +10; CMD 20 (22 vs. trip) Feats Cleave, Improved Bull Rush, Power Attack, Toughness Skills Appraise +10, Intimidate +10, Knowledge (dungeonering) +10, Perception +14, Stealth +10, Survival +10; Racial Modifiers +4 Perception Languages Common, Terran SPECIAL ABILITIES
All-Around Vision (Ex)A xorn sees in all directions at the same time, giving it a +4 racial bonus on Perception checks. A xorn cannot be flanked.Earth Glide (Ex)A xorn can glide through any sort of natural earth or stone as easily as a fish swims through water. Its burrowing leaves no sign of its passage nor hint at its presence to creatures that don't possess tremorsense. A move earth spell cast on an area containing a xorn moves the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. |