This sphere of elemental matter emits a strange hum that resonates with elemental power.
XP 600 DEFENSE AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size) OFFENSE Speed 30 ft., swim 90 ft. STATISTICS Str 13, Dex 12, Con 14, Int 10, Wis 13, Cha 13 SPECIAL ABILITIES Drench (Ex)A water wysp's touch puts out Large or smaller non-magical flames. The creature can dispel magical fire it touches as per dispel magic (caster level = the wysp's HD). Living Battery (Ex)As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to heal 2 hit points for each of that creature's HD. If the wysp uses this ability, its death can't be prevented, and its life can't be restored by any effect less than true resurrection, miracle, or wish, even if such an effect can normally revive an outsider. Resonance (Ex)A wysp's natural resonance strengthens the power of its element. The wysp grants a +2 competence bonus on attack rolls and damage rolls to all creatures within 30 feet with an elemental subtype that matches the wysp's, and to the DCs of all racial spell-like, supernatural, and extraordinary abilities of such creatures (as usual, this does not include creatures assuming an elemental form). Kineticists within 30 feet who share the wysp's element gain a +1 competence bonus on attack rolls and damage rolls. The wysp's statistics already include these bonuses. Servitor (Ex)A wysp is a natural servitor. When it uses the aid another action to assist a creature benefiting from its resonance, the wisp can grant that creature a +4 bonus instead of +2. No other effect can increase this bonus beyond +4. |