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Vescavor Queen

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This verminlike creature has iridescent, membranous wings and its many sharp teeth drip with noxious slime.

Vescavor Queen CR 9

XP 6,400
CE Large outsider (chaotic, evil, extraplanar)
Init +3; Senses darkvision 60 ft.; Perception +17
Aura chaos (10 ft.), gibber (15 ft., DC 20)


AC 22, touch 13, flat-footed 18 (+3 Dex, +1 dodge, +9 natural, –1 size)
hp 114 (12d10+48); fast healing 2
Fort +8, Ref +11, Will +10
Immune acid, poison; Resist electricity 10, fire 10; SR 20


Speed 20 ft., fly 50 ft. (good)
Melee bite +17 (1d8+5 plus 3d6 acid), 2 claws +16 (1d6+5)
Ranged spit acid +14 ranged touch (5d6 acid)
Space 10 ft.; Reach 5 ft.
Special Attacks spit acid


Str 21, Dex 16, Con 18, Int 11, Wis 14, Cha 13
Base Atk +12; CMB +18; CMD 32
Feats Blind-Fight, Dodge, Flyby Attack, Hover, Power Attack, Weapon Focus (bite)
Skills Acrobatics +12, Climb +14, Fly +20, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Perception +17, Stealth +14, Survival +15
Languages Abyssal
SQ compression, swarm mother


Chaos Aura (Su)

A vescavor queen is an embodiment of chaos. Its aura is a font of anarchic energy that grants fast healing 2 to the vescavor queen, as well as to any vescavor swarm within 10 feet of the queen. A vescavor queen can activate or suppress this ability as a free action.

Gibber (Su)

Like their broods, vescavor queens yammer the endless chorus of the Abyss. Any creature within 15 feet of a vescavor queen must succeed at a DC 20 Will save or be confused for 1 round. A creature that successfully saves can't be affected by the same vescavor queen's gibbering for 24 hours. This is a mind-affecting sonic compulsion. The save DC is Constitution-based.

Spit Acid (Ex)

As a standard action, a vescavor queen can make a ranged touch attack to spit acid at a foe within 30 feet. A target hit by this glob of acid takes 5d6 points of acid damage. In addition, the spit of a vescavor queen contains some of its pheromones. Any target that takes damage from this attack acts as a beacon for vescavor swarms; the damaged creature takes a –8 penalty on Stealth checks against the vescavor queen and swarms it controls, and likely becomes the swarm's next target.

Swarm Mother (Su)

A vescavor queen can mentally control up to 20 Hit Dice of vescavor swarms through a combination of pheromones and supernatural manipulation. To control a vescavor swarm, the vescavor queen must be able to see it and must be within 120 feet of it. Attempting to control a vescavor swarm is a standard action, and the swarm can attempt to resist this attempt with a DC 17 Will save. If the swarm fails this save, the vescavor queen can issue a simple mental command as a swift action, such as ”fight,” ”come here,” ”go there,” or ”stay still.” Vescavor swarms affected by this ability act normally unless a vescavor queen is actively controlling them, but never attack the vescavor queen. The save DC is Charisma-based. In addition, whether or not it controls the swarm, a vescavor queen is immune to a vescavor swarm's swarm attacks and supernatural special abilities.

A vescavor queen can release a vescavor swarm from its control as a free action. If a vescavor queen is killed, any vescavor swarms under its control disperse.