XP 1,600 DEFENSEAC 14, touch 14, flat-footed 12 (+2 deflection, +2 Dex) OFFENSESpeed 0 ft., fly 30 ft. (perfect) STATISTICSStr –, Dex 14, Con 12, Int 15, Wis 13, Cha 15 SPECIAL ABILITIESPlanebound (Ex)An umbral shepherd is inherently tied to the Plane of Shadow, and can't survive for long on any other plane without a host body. Each round that an umbral shepherd is on another plane without a host body, it takes 1d6 points of damage. Possession (Su)An umbral shepherd can possess a host body as if using magic jar, save that if its host body is killed while possessed, the shepherd dies as well. An umbral shepherd can attempt a possession anytime it succeeds at a touch attack, even while already in a host body. If the touched creature fails a DC 15 Will save, it becomes possessed. Possession by an umbral shepherd takes a toll on its host body, which takes 1 point of Constitution drain every month it is so possessed. Abandoning a host body requires the umbral shepherd to either take a standard action (to appear in a square adjacent to the host) or make a successful possession attempt on a new host. The save DC is Charisma-based. Shadow Touch (Su)An umbral shepherd that succeeds at a touch attack can attempt to dissolve a portion of the victim's flesh into shadow, which then dissipates, dealing 1d4 points of Constitution damage. Victims that succeed at a DC 15 Fortitude save take half damage. The umbral shepherd can use this ability even while possessing a host body. The save DC is Charisma-based. |