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Turul

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Flickers of light and energy radiate from this awe-inspiring, birdlike creature.

Turul CR 19

XP 204,800
N Gargantuan outsider (extraplanar)
Init +7; Senses darkvision 60 ft., detect magic, see invisibility; Perception +37

DEFENSE

AC 34, touch 10, flat-footed 30 (+3 Dex, +1 dodge, +24 natural, –4 size)
hp 350 (28d10+196); fast healing 15
Fort +23, Ref +12, Will +22
Immune death attacks, disease, energy drain, fire, poison; SR 30

OFFENSE

Speed 40 ft., fly 120 ft. (good)
Melee 2 talons +39 (2d8+14/19–20), bite +38 (2d10+14/19–20)
Ranged 2 energy feathers +27/+27 (8d8 electricity or fire)
Space 20 ft.; Reach 20 ft.
Special Attacks adamantine attacks, deadly swoop, energy feathers, piercing scream, rend (2 talons, 2d8+21)
Spell-Like Abilities (CL 20th; concentration +25)

Constantdetect magic, see invisibility
At willcure critical wounds, greater dispel magic, remove curse
3/daybreath of life, heal, searing light, summon (level 8, 1 phoenix 75%)
1/dayreincarnate

STATISTICS

Str 38, Dex 17, Con 24, Int 17, Wis 22, Cha 21
Base Atk +28; CMB +46; CMD 60
Feats Combat Reflexes, Deflect Arrows, Dodge, Flyby Attack, Hover, Improved Critical (talons), Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Snatch, Vital Strike, Weapon Focus (talons), Wingover
Skills Acrobatics +34, Diplomacy +36, Fly +32, Heal +37, Intimidate +36, Knowledge (planes) +34, Perception +37, Sense Motive +37, Spellcraft +31
Languages Auran, Common, Ignan

SPECIAL ABILITIES

Adamantine Attacks (Ex)

A turul's talons and beak are as hard as adamantine, and are treated as weapons made of that material for the purpose of overcoming damage reduction and bypassing hardness.

Deadly Swoop (Ex)

When a turul flies more than 60 feet before making a talon melee attack, it deals an additional 2d10+14 points of damage with that attack. If that attack roll is a confirmed critical hit, the struck creature must succeed at a DC 31 Fortitude save or be slain outright. This is a death effect and the save DC is Constitution-based.

Energy Feathers (Su)

Once per round as a standard action, a turul can throw two energy feathers. Each feather deals 8d8 points of electricity or fire damage. The turul chooses the type of energy damage each feather deals when it uses this ability, and can have each feather deal a different type of energy damage.

Piercing Scream (Su)

Every 1d4 rounds, as a standard action, a turul can emit a mighty scream that deals 10d6 points of sonic damage to all creatures within a 60-foot cone (DC 31 Fortitude half). This is a sonic effect and the DC is Constitution-based.