This godlike giant wears armor made of thick plates of blackened iron and wields a great bladed mace.
XP 614,400 DEFENSEAC 41, touch 3, flat-footed 40 (+14 armor, +1 Dex, +24 natural, –8 size; +4 deflection vs. divine) OFFENSESpeed 30 ft., (40 ft. base), air walkMelee +3 speed wounding heavy mace +29/+29/+24/+19/+14 (6d6+19/19–20/×3 plus bleed and push), slam +26 (2d8+24 plus push) Space 30 ft.; Reach 30 ft. Special Attacks bleed (4d6), blood rage, Mythic Power (8/day, Surge +1d10), push (heavy mace or slam, 10 ft.), rock Throwing (100 ft.), trample (2d8+24, DC 35) Spell-Like Abilities (CL 20th; concentration +28)
Constant—air walk, mind blank, true seeing STATISTICSStr 42, Dex 12, Con 37, Int 29, Wis 20, Cha 27 SPECIAL ABILITIESDivine Resistance (Su)A fomorian titan gains a +4 deflection bonus to Armor Class and a +4 bonus on saving throws against attacks and effects from deities, outsiders who serve a deity, and divine spellcasters. Divine Spell Perception (Su)A fomorian titan automatically notices divine spellcasting within 60 feet. It automatically pinpoints the location of the caster, identifies the spell being cast, and knows the intended target or area of the spell. |