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Titan, Danava

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An ornate crown and resplendent armor adorn this massive warrior, who towers over hilltops.

Danava CR 24/MR 9

XP 1,228,800
LN Colossal outsider (extraplanar, lawful, mythic)
Init +21/+1M, dual initiative; Senses darkvision 60 ft.; Perception +38


AC 48, touch 24, flat-footed 35 (+9 deflection, +12 Dex, +1 dodge, +24 natural, –8 size)
hp 545 (26d10+402)
Fort +27, Ref +21, Will +24; +8 vs. mind-affecting, second save
Defensive Abilities fortification (50%), iron resilience, unstoppable; DR 20/epic; Immune aging, daze, death effects, disease, divinations, stagger, stun; SR 39


Speed 90 ft.
Melee +3 axiomatic tetsubo +40/+40/+35/+30/+25 (6d8+30/19–20 ×5) or 3 slams +37 (2d8+27)
Space 30 ft.; Reach 30 ft.
Special Attacks devastator, mythic power (9/day, surge +1d10), rock throwing (120 ft.), trample (4d8+27, DC 39)
Spell-Like Abilities (CL 20th; concentration +32)

Constantair walk, haste, mind blank, true seeing, water walk
At willbestow curse (DC 26), break enchantment, divination, greater dispel magic, sending
3/dayquickened chain lightning (DC 28), greater scrying (DC 29), harm (DC 28), quickened heal (DC 28), mass suggestion (DC 28)
1/daygreater planar ally, mass heal (DC 31), soul bind (DC 31), tsunami (DC 31)


Str 47, Dex 34, Con 35, Int 27, Wis 28, Cha 34
Base Atk +26; CMB +52 (+56 sunder); CMD 74 (76 vs. sunder)
Feats Combat Reflexes, Critical Focus, Dazing Assault, Greater Sunder, Greater Vital Strike, Improved CriticalM (tetsubo), Improved InitiativeM, Improved Sunder, Improved Vital Strike, Extra Mythic PowerM, Quicken Spell-Like Ability (chain lightning), Quicken Spell-Like Ability (heal), Vital StrikeM
Skills Climb +44, Craft (any one) +37, Diplomacy +38, Intimidate +41, Knowledge (any one other) +34, Knowledge (arcana, engineering, nature) +34, Knowledge (planes) +37, Perception +38, Sense Motive +38, Spellcraft +37, Swim +47, Use Magic Device +41
Languages Abyssal, Celestial, Common, Infernal; telepathy 300 ft.
SQ powerful blows (slam)


Danava Mantle (Su)

The ornate mantle a danava wears grants it a +9 deflection bonus to its AC. It functions for other Colossal mythic creatures in the same way, but not for nonmythic creatures or those of other sizes.

Devastator (Su)

As a full-round action, a danava can make a single attack at its highest base attack bonus with its tetsubo or slam attack. This attack counts as a Vital Strike despite not using an attack action. On a successful hit, this attack bypasses all damage reduction and hardness. If used to perform a sunder combat maneuver or to damage an object, the attack is capable of critical hits (despite objects' usual immunity to critical hits) and is automatically treated as a critical threat.

Iron Resilience (Ex)

Once per round, a danava can completely ignore an attack (whether it required an attack roll, was a targeted spell, or was an area attack, and regardless of whether it would cause damage or not). A danava can expend one use of mythic power to ignore an additional attack beyond the first in the same round; this ability uses no action and can be activated so long as the danava has mythic power remaining. The danava can choose to use this ability after the result of any attack roll, caster level check to overcome spell resistance, saving throw, or other pertinent check is revealed.