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Titan, Thanatotic

This titanic, armored figure wields an immense axe. Its hands end in claws, and its voice thunders with ruinous power.

Thanatotic Titan CR 22

XP 614,400
CE Colossal outsider (chaotic, evil, extraplanar)
Init
+4; Senses darkvision 120 ft., true seeing; Perception +31

DEFENSE

AC 38, touch 2, flat-footed 38 (+12 armor, +24 natural, –8 size)
hp
471 (23d10+345)
Fort
+22, Ref +15, Will +20; +8 resistance vs. mind-affecting
DR
15/lawful and epic; Immune aging, death effects, disease; SR 33

OFFENSE

Speed 60 ft. (40 ft. in armor)
Melee
+3 unholy battleaxe +37/+32/+27/+22 (6d6+22/19–20/×3), claw +29 (2d8+9) or 2 claws +34 (2d8+19)
Ranged
rock +16/+11/+6/+1 (4d6+28)
Space
30 ft.; Reach 30 ft.
Special Attacks
godslayer, rock throwing (100 ft.), trample (2d8+28, DC 40)
Spell-Like Abilities
(CL 20th; concentration +27)

Constant—air walk, mind blank, spell turning, true seeing
At will—bestow curse (DC 21), break enchantment, divination, greater dispel magic, sending
3/day—disintegrate (DC 23), greater scrying (DC 24), heal, mass suggestion (DC 23)
1/day—greater planar ally, imprisonment (DC 26), meteor swarm (DC 26), true resurrection

STATISTICS

Str 49, Dex 10, Con 41, Int 27, Wis 20, Cha 24
Base Atk
+23; CMB +50; CMD 60
Feats
Awesome Blow, Bleeding Critical, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (battleaxe), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Power Attack, Vital Strike
Skills
Bluff +33, Craft (any one) +34, Diplomacy +30, Intimidate +33, Knowledge (arcana, history, and planes) +34, Knowledge (religion) +31, Perception +31, Perform (any one) +30, Ride +18, Sense Motive +31, Spellcraft +34, Stealth +5, Use Magic Device +33
Languages
Abyssal, Celestial, Common; telepathy 300 ft.
SQ
change shape (any humanoid, alter self)

SPECIAL ABILITIES

Godslayer (Su)

When a thanatotic titan damages a creature capable of casting divine spells, that creature must make a DC 28 Will save or be unable to cast any divine spells for 1d4 rounds and be shaken. If the save is successful, the creature struck is merely shaken for 1 round. A thanatotic titan’s attacks are treated as epic and evil for the purposes of overcoming damage reduction. The save DC is Charisma-based.