Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎

Slaad Lord of Entropy (Chaos Lord of Entropy)

This creature stands about twice the size of a human and appears as a skeletal humanoid cloaked in impenetrable darkness. Two huge, 15-foot long, bat-like wings protrude from its shoulders. His eyes are hollow sockets of white light.

Slaad Lord Of Entropy CR 29

XP 6,560,000
CN Large outsider (chaotic, extraplanar)
Init +12; Senses darkvision 60 ft., detect magic, see invisibility; Perception +64

DEFENSE

AC 53, touch 26, flat-footed 45 (+8 Dex, +27 natural, -1 size, +9 insight)
hp 888 (48d10+624); fast healing 15
Fort +41, Ref +36, Will +27
DR 25/magic and lawful; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10; SR 40

OFFENSE

Speed 40 ft.
Melee +5 anarchic scythe +66/+61/+56/+51 (2d6+24/19-20/ x4 plus death stroke)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 29th)

Constant--detect magic, see invisibility
At will--animate objects, chaos hammer (DC 22), deeper darkness, dispel law (DC 23), fear (DC 22), fireball (DC 21), fly, identify, invisibility (self only), magic circle against law, mass charm monster (DC 26), plane shift (DC 25)
3/day--power word blind, silent image (DC 19), summon (level 9, 3 red*, blue* or green slaadi*, or 2 gray* or death slaadi* 100%)
2/day--circle of death (DC 24), control undead (must be on Material Plane to use), word of chaos (DC 25)
1/day--cloak of chaos (DC 26), finger of death (DC 25), power word kill, storm of vengeance (DC 27)

STATISTICS

Str 36, Dex 27, Con 37, Int 28, Wis 28, Cha 26
Base Atk +48; CMB +62; CMD 80
Feats Alertness, Awesome Blow, Bleeding Critical, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Crippling Critical, Critical Focus, Critical Mastery, Great Cleave, Great Fortitude, Improved Critical (scythe), Improved Disarm, Improved Vital Strike, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (fireball), Quicken Spell-Like Ability (power word blind), Vital Strike, Weapon Focus (scythe)
Skills Climb +61, Diplomacy +56, Escape Artist +56, Fly +54, Handle Animal +56, Intimidate +56, Knowledge (arcana) +57, Knowledge (history) +57, Knowledge (planes) +60, Knowledge (religion) +57, Perception +64, Sense Motive +64, Spellcraft +57, Stealth +55, Survival +57
Languages Abyssal, Celestial, Common, Daemonic, Draconic, Goblin, Infernal, Slaadi, Terran, Undercommon; telepathy 100 ft.
Gear +5 anarchic scythe

SPECIAL ABILITIES

Death Stroke (Su)

If the Slaad Lord of Entropy scores a natural 20 on its attack roll with his scythe and confirms the critical hit, that opponent must succeed on a DC 35 Fortitude save or die. Creatures slain can be raised normally, but there is only a 50% chance that such magic works. Even if the Fortitude save succeeds, a creature struck takes 8d6 points of damage (which may be enough to kill it anyway). This ability only functions in the hands of the Slaad Lord of Entropy.

Source
Tome of Horrors Complete
Support Open Gaming
shop.d20pfsrd.com
Editor's Note
Except for a few exceptions, Slaadi are Product Identity of Wizards of the Coast and as such do not have Pathfinder-compatible versions. In the Pathfinder Roleplaying Game Paizo has replaced Slaadi with Proteans as the cannonical Chaotic Neutral outsiders. GMs are encouraged to pick Proteans as servants and summon targets of this lord of chaos.