Surrounded by a nimbus of near-blinding light, this strange creature looks something like an emaciated child with clawed hands.
XP 19,200 DEFENSE
AC 28, touch 21, flat-footed 24 (+7 deflection, +3 Dex, +1 dodge, +7 natural) OFFENSE
Speed 30 ft., fly 50 ft. (perfect)
At will—greater teleport (self plus 50 lbs. of objects only), light, major image (DC 20) STATISTICS
Str 10, Dex 17, Con 18, Int 15, Wis 11, Cha 24 SPECIAL ABILITIESBlinding Light (Ex)A shining child can radiate a 60-foot-radius aura of blinding light as a free action. Creatures within the affected area must succeed on a DC 25 Fortitude save or be permanently blinded. A creature that successfully saves cannot be affected again by the same shining child’s aura for 24 hours. The save is Constitution-based. Burning Touch (Su)A shining child corrupts the positive energy within a living creature into an unnatural burning light. For the next 5 rounds after a successful touch attack by a shining child, the target takes 2d6 points of fire damage. The burning light can be “extinguished” by casting darkness or deeper darkness on the target, or by entering an area of natural darkness (not counting the light from the burning target). Radiant Armor (Su)The light that surrounds a shining child grants a deflection bonus to its AC equal to its Charisma bonus. The bonus is negated as long as the shining child is in the area of effect of a spell with the darkness descriptor that is at least 3rd level. Searing Ray (Su)A shining child’s primary attack is a ray of searing light. This attack has a range of 120 feet. The ray deals double damage to undead creatures. | *Editor's Note
This creature seems to be missing its 4 additional class skills determined by the creature's theme. This may or may not affect play. If greater accuracy is desired, GMs are encouraged to add 3 points to 4 of the following skills: Diplomacy, Intimidate, Knowledge (arcana), Spellcraft, Use Magic Device.
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