XP 600
CE Small outsider (evil, goblin, oni, shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 22 (3d10+6); regeneration 2 (acid, fire)
Fort +4, Ref +5, Will +3
Immune cold, poison; Resist electricity 10; SR 13
OFFENSE
Speed 30 ft.
Melee 2 claws +3 (1d3) or greatclub +3 (1d8)
Spell-Like Abilities (CL 5th)
At will–invisibility
3/day–inflict moderate wounds (DC 12), dancing lights, gaseous form, mage hand
1/day–charm person (DC 12)
STATISTICS
Str 11, Dex 15, Con 12, Int 10, Wis 11, Cha 8
Base Atk +2; CMB +1; CMD 13
Feats Great Fortitude, Toughness
Skills Bluff +5, Craft (any) +6, Intimidate +6, Perception +6, Sense Motive +6, Stealth +12
Languages Abyssal, Giant, Goblin, Kaidanese
SQ change shape (small or tiny animal; beast shape II) |
Init +2; Senses darkvision 60 ft.; Perception +4
DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 7 (1d10+2)
Fort +1, Ref +4, Will +2
Immune cold, poison; Resist electricity 10; SR 11
OFFENSE
Speed 30 ft.
Melee 2 claws +0 (1d3-1) or greatclub +0 (1d8-1)
Spell-Like Abilities (CL 5th)
At will–invisibility
3/day–dancing lights, mage hand
STATISTICS
Str 9, Dex 15, Con 12, Int 10, Wis 11, Cha 8
Base Atk +1; CMB +0; CMD 12
Feats Toughness
Skills Bluff +3, Craft (any) +4, Intimidate +4, Perception +4, Sense Motive +4, Stealth +10
Languages as master
SQ change shape (small or tiny animal; beast shape II)
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