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This gargoyle-like creature has long spiky legs and a bat-like head—its body seems to be made of living, dark purple crystal.

Sceaduinar CR 7

XP 3,200
NE Medium outsider (extraplanar)
+5; Senses darkvision 120 ft., lifesense, low-light vision; Perception +17


AC 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
85 (9d10+36)
+10, Ref +11, Will +5
Defensive Abilities
entropic flesh, negative energy affinity, void child; DR 10/adamantine or good; Immune cold, death effects, disease, energy drain, poison; Resist acid 10, electricity 10, sonic 10; SR 18


Speed 40 ft., fly 90 ft. (good)
bite +14 (1d6+3 plus 1d6 negative energy and energy drain), 2 wings +9 (1d6+1 plus 1d6 negative energy)
Special Attacks
energy drain (1 level, DC 17), entropic touch
Spell-Like Abilities
(CL 9th; concentration +12)

Constant—entropic shield, hide from undead (DC 14)
At will—bleed (DC 13), dimension door (self only), dispel magic
3/day—death knell (DC 15), deeper darkness, enervation, inflict serious wounds (DC 16), silence
1/day—antilife shell, greater teleport (self plus 50 lbs. of objects only), harm (DC 19), slay living (DC 18)


Str 17, Dex 20, Con 18, Int 13, Wis 14, Cha 17
Base Atk
+9; CMB +12; CMD 28
Dodge, Mobility, Skill Focus (Perception), Step Up, Weapon Finesse
Escape Artist +17, Fly +9, Intimidate +15, Knowledge (nature) +13, Knowledge (planes) +17, Perception +17, Sense Motive +14, Stealth +25; Racial Modifiers +4 Knowledge (planes), +8 Stealth
Aklo, Common


Entropic Flesh (Ex)

Any creature that hits a sceaduinar with a melee attack takes 1d6 points of negative energy damage. Attacking with a weapon that provides reach allows a creature to avoid taking this damage.

Entropic Touch (Ex)

A sceaduinar’s natural attacks can strike incorporeal creatures as if they were ghost touch weapons. All of a sceaduinar’s natural attacks deal +1d6 points of negative energy damage to the target. This energy does not heal creatures healed by inflict spells.

Void Child (Ex)

Sceaduinars are immune to effects that target souls (such as trap the soul) or require knowledge of a creature’s identity (such as scrying). When one is slain, it cannot be restored to life by magic save by a miracle or wish, or by divine intervention.